Wayfarer (Open Source)

Wayfarer (Open Source) Wayfarer (Open Source) Wayfarer (Open Source) Wayfarer (Open Source) Wayfarer (Open Source) Wayfarer (Open Source) Wayfarer (Open Source) Wayfarer (Open Source) Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)
  • Wayfarer (Open Source)

$119.99

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### Description

**Immersive Spawn Selector**: Choose where you spawn upon character selection with optional 3D live cameras.

**Cinematic Arrivals**: Arrive in town via train, wagon, boat, horse, or walking animations.

**Custom Spawn Points**: Place campfires or bedrolls using items to set custom, persistent spawn points.

**Ultimate Fast Travel**: Stagecoach-based travel network with NPC drivers, pricing per meter, and operating hours.

**Combat Log Protection**: Spawns physical props (e.g. Arthur's Hat) at player disconnect points to let admins inspect details.

**Discord Log Tracker**: Fully synced webhook notifications for spawns, fast travel transactions, and combat logging.

**Highly Optimized**: Designed for high performance and low CPU/network footprint on high-population servers.

### Installation

1. Extract the files to your resources folder.

2. Add `ensure madd_wayfarer` to your `server.cfg` (ensure it is loaded after dependencies).

3. Import the `madd_spawnselector.sql` file into your database.

4. Add the `spawn_marker` (or custom spawn item) and `travel_ticket` items to your database.

5. Configure settings in `config.lua`.

6. Call `TriggerEvent("madd_wayfarer:Init:Vorp", playerCoords, heading, isDead)` in your character selection script (e.g., `vorp_character` or `vorp_char`).

### Requirements

- jo_libs

- oxmysql

- vorp_core